Saturday, 31 March 2018

Games Night

An old-style games night which only occurs infrequently nowadays. Jon and Ray coming around for some easter gaming.

Formula De

Running two cars each and dicing off for pole position with second cars at the rear. Montreal track is brutal on the car's tyres and brakes. A bit bland in the corner types which are basically all painful two stop corners, everybody pitted after the first lap of the two-lap race.

Metro

The track laying by committee game where longest routes win and direct lines are bad. Two games played with much confusion in the second, as sides were swapped but people initially kept playing as their original colour.

Sequence

The traditional way to end a games night. Connect4 meets Poker. Three player version seems to take slightly longer than the two player\team version but not by much. Four quick games.

Tuesday, 27 March 2018

Wings of 100 Years

To celebrate 100 years of the RAF, founded on April Fools Day 1918, I organised a couple of games of Wings of War.

4 a side, with one plane each. Getting the players to choose their own planes was probably a bad idea as ended up with a mixed bag of performance types and many planes the RAF would never have flown!.


Tuesday, 27 February 2018

Belgium Spearhead

A game of 6mm Great War Spearhead as Dave M displays his new 6mm forces after selling off his 20mm plastics.

An early war encounter in Belgium as both French and German forces converged on a railway embankment.

Tuesday, 20 February 2018

Zombie

The post-apocalyptic 'Even Death May Die' rules make another outing. Three human factions clash while the zombies take advantage for a quick snack. Game organised by Dave M. Tel plays the defenders of the town while Matt tries to recover some stolen loot taken by Mark.

Tuesday, 13 February 2018

Indian Kings


Back to Maratha India in the Napoleonic era, but using 'The Men Who Would Be Kings' rules.

A little early for the ruleset but still within the playable range. The club has already used these rules in a series of games organised by Dave M, but set in the Great War at the other end of the gameable range.


Tuesday, 6 February 2018

Steaming Again

Another trial of Matt's Steampunk Naval game at the club, based on the in-house DTS system.


Once more it's the Americans vs the Japanese, using Dystopian Wars models. Three small squadrons on each side, starting a couple of moves outside maximum artillery range.

Tuesday, 16 January 2018

Proper Charlies

Time for Keiron to crack out the Charlie Company rules as once more his Aussies make their way through Vietnam. Squads distributed amongst seven players. With Bruce (Martin) commanding, Bruce (Matt) in charge of an SAS detachment, Bruce (Simon A) as the Radio\Artillery section, and four Bruces (Tel, Tony, Ben and Alan L) in charge of squads.

A simple scenario - patrol through the jungle and inspect the village for enemy activity.